Trixter delivered 300 shots for "Spiderman Homecoming"
Posted on Sep 23, 2017 at 11:20 pm IST
In addition Digital Domain, Direct Dimensions, Exceptional Minds, Iloura, Imageloom Visual Effects, ILM, Luma Pictures, Method Studios, Sony Pictures Imageworks, Technicolor VFX, Yannix delivered VFX for the film
Trixter delivered 300 shots for "Spiderman Homecoming". In addition Digital Domain, Direct Dimensions, Exceptional Minds, Iloura, Imageloom Visual Effects, ILM, Luma Pictures, Method Studios, Sony Pictures Imageworks, Technicolor VFX, Yannix delivered VFX for the film.
Given the scope of the project, Trixter needed a solution that would help in the organization, preparation, and execution of the production’s swingtastic sequences. ftrack was chosen as its tool of choice. Initially, Trixter was given 60 shots to work on across the project, but thanks to their efficiency this tally soon expanded to 300 shots of varying complexity.
Trixter VFX Supervisor Dominik Zimmerle oversaw a wide range of tasks throughout the post-production process on Spider-Man: Homecoming, from CG set extension, to standalone animations, and green screen compositing.
One factor drove all of Trixter’s sequences: a dedication to the laws of physics. Although Spider-Man exhibits agility beyond the bounds of human capacity, the team nevertheless worked to ensure that the forces of gravity and friction acted realistically upon his movements, thus rooting the film in a sense death-defying momentum.
“We had a great collaboration with Marvel VFX Supervisors Janek Sirrs and Edwin Rivera,” explains Zimmerle. “Working together, we aimed for the most realistic integration of VFX that was possible within the context of a shot. That really helped to immerse people into the sequences.”
Trixter worked on several other sequences throughout the movie, augmenting environments to broaden the scope of the narrative. These included the encounter between Shocker and Spider-Man in the high school parking lot, Toomes driving to the Homecoming Dance, and a presentation of the high-tech Spider-Man suit at the Avengers’ compound.
Trixter has a great deal of experience building virtual worlds, from classic matte paintings to full-CG forests teeming with life, often employing complex effects like fire, water and smoke to add atmosphere to the scene.